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1598578942000

Trollbox Bot

Here's some useful code for you struggling to make bots.

const HEADERS = {
"Accept": "/",
"Accept-Encoding": "identity",
"Accept-Language": "*",
"Cache-Control": "no-cache",
"Connection": "keep-alive",
"Cookie": "",
"Host": "www.windows93.net",
"Origin": "http://www.windows93.net",
"Pragma": "no-cache",
"Referer": 'http://www.windows93.net/trollbox/index.php',
"User-Agent": "Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/83.0.4103.61 Safari/537.36"

function TrollboxSocket() {
//let agent = new HttpProxyAgent(proxyaddr);
return io.connect("http://www.windows93.net:8081", {
secure: true,
rejectUnauthorized: false,
reconnect: true,
forceNew: true,
//agent: agent,
transportOptions: {
polling: {
extraHeaders: HEADERS
}
}
});
}

Example of usage:

var bot = TrollboxSocket();

bot.on('connect', function() {
bot.emit('user joined', 'Bot', '#FFFFFF', '', '', '');
bot.emit('message', 'Hello world!');
});

IF YOU USE THIS CODE TO SPAM, I WILL BE FORCED TO REMOVE THIS BLOG POST

2 Comments
1594751442000

Update on the secret weapon

Replacing unnecessary MUL instructions with ADD instructions in order to increase performance.

; AX = x1, BX = y1, CX = x2, DX = y2

draw_line:
    pusha
    mov dword [.pos], 0
    mov [.x1], ax ; store values in memory
    mov [.y2], bx
    mov [.x2], cx
    mov [.y1], dx
    sub cx, ax
    sub dx, bx
    mov ax, cx
    call to_abs
    mov [.w], ax
    mov ax, dx
    call to_abs
    mov [.h], ax

    mov ax, [.x1] ; do comparisons to check on which diagonal is the line
    mov bx, [.y1]
    mov cx, [.x2]
    mov dx, [.y2]
    sub cx, ax
    sub dx, bx
    and cx, 1000000000000000b
    and dx, 1000000000000000b
    cmp cx, dx
    je .topleft
    mov byte [.dg], 1
    jmp .continue1
    .topleft:
    mov byte [.dg], 2
    .continue1:

    mov ax, [.x1] ; set values for x and y (top left corner of the rectangle container)
    mov bx, [.x2]
    call minimum
    mov [.x], ax
    mov ax, [.y1]
    mov bx, [.y2]
    call minimum
    mov [.y], ax

    mov ax, [.w]
    mov bx, [.h]
    cmp ax, bx
    je .diag
    jge .horiz

    .verti:
        mov ax, 0
        mov dx, [.w]
        div word [.h]
        mov [.t], ax
        mov bx, 0
        .loop1:
            cmp bx, [.h]
            je .end
            mov eax, 0
            mov ax, [.t]
            add [.pos], eax
            mov eax, [.pos]
            shr eax, 16
            mov dx, ax
            cmp byte [.dg], 2
            je .chg1
            .continue2:
            mov cx, dx
            mov dx, bx
            add cx, [.x]
            add dx, [.y]
            call draw_pixel
            inc bx
            jmp .loop1
        .chg1:
            push ax
            mov ax, [.w]
            sub ax, dx
            mov dx, ax
            pop ax
            jmp .continue2

    .horiz:
        mov ax, 0
        mov dx, [.h]
        div word [.w]
        mov [.t], ax
        mov bx, 0
        .loop2:
            cmp bx, [.w]
            je .end
            mov eax, 0
            mov ax, [.t]
            add [.pos], eax
            mov eax, [.pos]
            shr eax, 16
            mov dx, ax
            cmp byte [.dg], 2
            je .chg2
            .continue3:
            mov cx, bx
            add cx, [.x]
            add dx, [.y]
            call draw_pixel
            inc bx
            jmp .loop2
        .chg2:
            push ax
            mov ax, [.h]
            sub ax, dx
            mov dx, ax
            pop ax
            jmp .continue3

    .diag:
        mov bx, 0
        .loop3:
            cmp bx, [.h]
            je .end
            mov dx, bx
            mov cx, bx
            cmp byte [.dg], 2
            je .chg3
            .continue4:
            add cx, [.x]
            add dx, [.y]
            call draw_pixel
            inc bx
            jmp .loop3
        .chg3:
            push ax
            mov ax, [.h]
            sub ax, dx
            mov dx, ax
            pop ax
            jmp .continue4

    .end:
        popa
        ret

    .x1 dw 0
    .y1 dw 0
    .x2 dw 0
    .y2 dw 0
    .x  dw 0
    .y  dw 0
    .w  dw 0
    .h  dw 0
    .t  dw 0
    .dg db 0
    .pos dd 0
No Comment
1594565586000

Demoscene

This is a screenshot of a small realtime animation that I'm making with Assembly.

6 Comments
1594413242000

C148 - the ASCIIVERSE

Footage from universe C148 - nicknamed "ASCIIVERSE"

2 Comments
1592295524000

They're coming!


This footage was recorded by random dudes on area 51 raid.
Finally, we have conclusive proof that aliens have indeed visited Earth.

4 Comments